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2022 - 2024

For 2 years, as a freshman, I focus on learning skills and gain experience by contributing in gameplay systems across combat, progression, quests, and economy, with a strong goal on player experience.

Core Combat & Progression Systems

  • Designed and balanced new combat systems, including EXP earning, idle combat progression, new classes and auto-equip logic.

  • Defined progression curves, power up balance, and stat scaling to support long-term player growth.

  • Integrated combat systems with NFT Axies for consistency across ecosystem.

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Quest Systems, Tutorial & UX Clarity

  • Revamped quest systems, including daily and weekly.

  • Balanced rewards and objectives across different player stages.

  • Designed tutorial content and onboarding flows to guide players through complex systems.

  • Created information guidelines and UI elements to improve feature readability.

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World & Avatar Exploration Systems

  • Designed Avatar Mode systems allowing players to control their Axies to adventure the game world, enabling free exploration across the open map and village hubs.

  • Defined social interaction mechanics, including real-time chat and meetups with other players in local, general, and global channels to foster community engagement.

  • Integrated player navigation and environmental interactions that support visiting neighbor plots, exploring villages.

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