2022 - 2024
For 2 years, as a freshman, I focus on learning skills and gain experience by contributing in gameplay systems across combat, progression, quests, and economy, with a strong goal on player experience.
Core Combat & Progression Systems
-
Designed and balanced new combat systems, including EXP earning, idle combat progression, new classes and auto-equip logic.
-
Defined progression curves, power up balance, and stat scaling to support long-term player growth.
-
Integrated combat systems with NFT Axies for consistency across ecosystem.
![]() | ![]() | ![]() |
|---|---|---|
![]() | ![]() | ![]() |
Quest Systems, Tutorial & UX Clarity
-
Revamped quest systems, including daily and weekly.
-
Balanced rewards and objectives across different player stages.
-
Designed tutorial content and onboarding flows to guide players through complex systems.
-
Created information guidelines and UI elements to improve feature readability.
![]() | ![]() | ![]() |
|---|---|---|
![]() | ![]() |
World & Avatar Exploration Systems
-
Designed Avatar Mode systems allowing players to control their Axies to adventure the game world, enabling free exploration across the open map and village hubs.
-
Defined social interaction mechanics, including real-time chat and meetups with other players in local, general, and global channels to foster community engagement.
-
Integrated player navigation and environmental interactions that support visiting neighbor plots, exploring villages.
![]() | ![]() | ![]() |
|---|---|---|
![]() | ![]() | ![]() |
















