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2025
After 2 years working on Homeland, I transitioned to the Atia Legacy project, where I worked for 8 months. Among the features I contributed to, two systems progressed to production.
Narrative & Map Design Systems
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Designed and implemented the Conversation System for narrative delivery and player interaction.
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Designed and shipped the World Map System, defining map structure, navigation flow, and progression logic.
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Worked on map design to support exploration, pacing, and narrative context across the game world.
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